Strategy and Wargaming News – 11th August – Gates of Hell: Liberation, Headquarters: World War II, Thronefall

Call to Arms – Gates of Hell: Liberation Embarks Upon The Great Crusade

Is it really a western front trailer if it does not start with the “Soldiers, Sailors, and Airmen of the Allied Expeditionary Force, you are about to embark upon the Great Crusade” speech?

Clichés aside, it’s the first time I can confidently say that I’ll be back to give Call to Arms – Gates of Hell: Liberation a go. Never really enjoyed the Eastern Front that much, and the Men of War series engine lends itself much better to small-scale engagements, much more common in the bocages and towns of occupied France. Single-player enjoyers will be treated to a 12-mission campaign, with six of those for Germans, and the other half a dozen for the Americans. The Conquest Mode is getting a 25 maps reinforcement. The arsenal of the game is also getting quite a stock-up, with 150 new vehicles and other equipment, and 50 new small arms.

No release date was announced, expected to be in 2023.

Headquarters: World War II Explains Tank Killers

Unremembered but not forgotten, Headquarters: World War II is still in development, and a recent Dev Log goes into details about “things that are capable of stopping” tanks. What follows is a comprehensive look at the amount of metal bending and hull-puncturing instruments available to American, British, and German forces. Read the whole thing here.

In Simple Terms: Thronefall Out Now

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SGS – Battle For Stalingrad Goes East

Strategy Game Studio’s prolific game development is so hard to keep track of that SGS – Battle For Stalingrad went completely unnoticed here at Strategy and Wargaming. It’s the usual gist behind every other SGS game with a couple of mechanics added on for some flavour. If you’re into the Eastern Front or just enjoy the series, this will be right up your alley. The scale is mostly battalion-size. Here’s a list of scenarios:

  • Mamaiev Kurgan: a short scenario on the trench battles for control of the Hill 102 in September 1942.
  • The Grain Elevator: a short scenario on the fierce battle for the grain elevator in the South of the city, 4 turns (September 16 to 22), small number of units.
  • Battle for the South: intermediate scenario (not in time but in terms of counters) in the South of the city, September 16 to September 27 (including first fights for the grain elevator).
  • The Factories: intermediate scenario, attack on the three big factories of Stalingrad (+ the smallest brick factory), the Dzershinzky/Stalingrad tractor works, the Red October gun foundry and the Red Barricade steel plant, October 13 to November 2, 1942.
  • Operation Hubertus: intermediate scenario, the last German assault in Stalingrad, 11 to 13 November 1942 against the 138th Rifle Division holding worker settlements.
  • Stalingrad Grand Campaign : a big part of the battle, in the city and its outskirts, from September to November 1942. All major events are strictly historical.

The game costs 19,50€ or your regional equivalent.

There’s been a “recent” trend of simplifying everything in the strategy gaming sphere for reasons that I just cannot understand. Thronefall is another one of those weird new-age products touting “a strategy game without all the headache”. While not everything needs to be Gary Grigsby’s War In The East 2, a little bit of complexity is always appreciated in these parts.

The First Strategic Command: World War 1 DLC

Strategic Command: World War I will soon be expanded with the Empires in Turmoil DLC, comprised of six new campaigns that will have armchair generals pushing counters from Siberia to East Africa. Other than some new units and a new victory condition denominated as “destruction of the enemy army”, not a whole lot has been revealed by Matrix Games.

Autobattlers Are Still A Thing In 2023?

Pretty sure that the last time I played an autobattler was when the doctor just finished reattaching my finger after cutting it off in a massive safe. Never thought about them since. Three or four years later, Table 9 Studio released Tales & Tactics, a new game that mixes the battler formula with roguelike and RPG elements. It looks cute, and there’s a demo available on its Steam page.

Félix Habert – Creative Director at Steel Balalaika

Slitherine published a very interesting interview with Félix Habert, the Creative Director behind the upcoming Broken Arrow. It goes in-depth on how the game came to be, what’s the current status and the team’s biggest influences. Go read the whole thing here.

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